Five strangers, five keepsakes, one very good invention. Current as of Session 5.

Roster (all Level 3)

PCPlayerAncestry / ClassOrigin
DrewVickyKhoravar (half-elf) Artificer (Artillerist)Julkem (village)
FëanorDavidElf Cleric (Life), LathanderWaterdeep
LilyNathanGnome RogueDaggerford
SiriusNickAasimar PaladinWaterdeep
OsricDuncanHuman FighterGoldenfields

Old ties: Fëanor and Sirius are both Waterdeep nobility. Sirius knows Fëanor’s family and warms to anyone bearing Lathander’s symbol; Fëanor has admired Sirius (and heard of his drunken training reputation) from afar.


Drusila “Drew” Seedweaver

Tinkerer — builds cannons, prosthetics, security systems. Alchemical tattoos up both arms; carries her tools (including a soldering-iron “dagger”) and a six-faced chronometer pocket watch. The group’s lead investigator, its water supply (ten conjured gallons a day), and its conscience where doomed creatures are concerned — she would not raise a hand to Doru, and no one thought less of her.

Keepsake: an amber-resin pendant mounted on her goggles, runes shifting inside — “supposed to unlock huge secrets of the world.” The only heirloom Barovia hasn’t answered yet.

CLOVERCombat Laser Ordnance Vehicle for Emergency Enemy Removal. A small, cheerful walking cannon Drew dreamed up for days and then made real mid-wolf-attack: sheet-of-flame ordnance, force blasts, and dispensed “good vibes” that turn out to be very real. Roughly an hour of power. Adorable, for something that incinerates wolves.

Fëanor Dawnward

Wealthy family’s black sheep and social misfit, deliberately slumming it in plain clothes; a Life cleric of Lathander who insists he isn’t devout, to which the record replies: he turned four ghouls with a raised holy symbol, and he was the only one of us to keep his wits through Strahd’s charm — and to shoot at him. “You are the sun in these lands, Father” (Sirius). He means to truly connect with his god for the first time. We’ll hold him to it.

Keepsake: a round flat stone engraved with a three-pointed star, from his grandmother — “only sentimental value.” Except it glows at the new moon, in a land with no moon, and its symbol rings a Barovian standing stone. See Quests & Threads.

Lilli-grai “Lily”

Gnome rogue, 3’1”, patched clothes, prized boots, a green ribbon on her right wrist. Raised by her late Great-Grandmother Euphemia. Cautious, kind, anti-wealth-hoarding, speaks with animals — and repeatedly the party’s gentlest hand at terrible moments: she talked us out of giving up on Doru before we’d tried, and it was her rope, offered without aggression, that finally held him.

Keepsake: a lacquered dire-wolf tooth on a cord. Euphemia’s dying words: “the tooth will help keep mending what cannot otherwise be healed.”

Watch-list: two mornings running she has eaten one of Granny’s pies without a word, without noticing. We are worried. See Quests & Threads.

Sirius

Aasimar paladin of the Morning Lord — noble, oblivious, frequently drunk, faith-not-spells, copes with sunrise by simply not going to bed. Wears the windmill shield and swings the enormous windmill longsword from Death House. Talked Bildrath down to a quarter of his prices; paid the Vistani’s story-price with the embarrassing truth and made it art.

Keepsake: a raven feather from his grandfather (also “Sirius”), given at his coming-of-age — “for good.” Ravens in Barovia are good luck. Worth noting: Sirius cannot remember how he came to be here.

Watch-list: Strahd drank from him. He seems himself — appetite aimed at bacon, not blood — but we are keeping watch. Black pudding is the designated test.

Sir Osric Cunningham

Ex-farmer, knighted two weeks before the mists took him (bandits fought, lord’s daughter saved). Stocky, scarred, pierced eyebrow, good with animals, and hits like a landslide — the animated armour, the altar, and the crystal heart of the corpse-mound all came apart under his blade. Wears the Cloak of Protection from the Durst strongbox, and chain mail salvaged from a suit of armour that briefly objected.

Keepsake: a tattered banner with a bird-like design, from his Uncle Steven; probably “nicked,” treasured anyway — and its sigil crowns the Gates of Barovia. “The crown jewel in the Strahd empire.” That thread is pulled in Quests & Threads.


Shared kit & assets (as of Session 5)

  • Ismark’s hand-drawn map of Barovia (see Handouts) and Fëanor’s rubbing of the menhir symbol.
  • Four days’ rations for six (including Ireena), tents, packs, bedrolls, water skins, whetstone, rope.
  • One potion of healing — the last; there are none for sale in Barovia.
  • One pristine wolf pelt (lightly charred), for sale in Vallaki.
  • The crystal spell-focus orb from the pale man’s statue, an unread yellow spellbook, alchemist’s fire, a bullseye lantern, thieves’ tools (Lily), and two cult daggers (bone, and bat-skull).
  • Assorted Death House valuables — and Lily’s standing warning that selling things from noble estates “ends very badly.”

Honoured alumni

  • Lancelot — found starving under a harpsichord, fed, befriended, returned home to Mary. The dog was never on the table.